Showing posts with label OpenAL 2.0.3. Show all posts
Showing posts with label OpenAL 2.0.3. Show all posts

Wednesday, July 18, 2007

OpenAL 2.0.3

OpenAL is a cross-platform 3D Audio API designed to be used by games, music and multimedia applications. The OpenAL library enables the application to model a collection of sound sources moving in a 3D space as heard by a listener in that space. With extensions such as EAX, realistic environments can be created using environmental reverberation and low-pass filtering effects. But that's not all, the OpenAL API includes support for streaming and audio capture too.

The OpenAL Installer for Windows will install the OpenAL 1.1 libraries, enabling support for core OpenAL operations as well as extensions such as EAX and EFX. The installer supports both 32-bit and 64-bit versions of Windows.

DLL Version numbers:
OpenAL32.dll version 6.14.357.22
wrap_oal.dll version 2.1.8.1

Changes and Bugfixes
- Added new enumeration extension (ALC_ENUMERATE_ALL_EXT) to use AL on any soundcard / audio endpoint
- "Generic Hardware" device only appears in the enumeration string if it can be used
- Fixed alcGetIntegerv's requirement for an active context
- Fixed alcCaptureOpenDevice so that it returns 'NULL' if the capture device fails to open
- Fixed software reverb bugs (Reflection Delay and Air Absorption HF)

Download : OpenAL 2.0.3